Useful Tips

Dice Games

Pin
Send
Share
Send
Send


  • Poker - 5 bones of the same type fall out,
  • Four of a kind - 4 bones of the same type,
  • Full House - one pair and 3 bones of the same type,
  • Two pairs - two bones of the same type,
  • A pair is two bones of the same type.

If no player has managed to collect a winning combination, the winner is the player whose highest score is the highest.

Upon receipt of several identical combinations, the winner is the player with the highest score.
Example, a square will give higher than a square dozen.
If several players have the same combinations on points, then they play the game among themselves.
Before each game bets are made, which make up the entire bank.
The winner takes him.

1. The game "Three Dice"

Three dice are thrown, the player wins, whose sum of points was equal to one of two numbers named before the start of the game. For example, a player called 7 and 13, and one of his successful throws is shown in the figure.

2. The Craps game

History reference. The game “craps” is one of the most popular in America. Its predecessor was the old English game “Hazard" - a game with two dice for two or more players.

The name “azar” comes from the Spanish word “azar” - an unsuccessful throw when playing dice, failure. This Spanish word, in turn, comes from the Arabic “azzahr” —kost. In France and England, the Hazard players used the word “crabs” (“scoundrel”) to indicate an unsuccessful throw, after which two or three points fell in total on the bones. Gradually, the word was transformed and began to sound like “craps”.

At the beginning of the XIX century, blacks living in the vicinity of New Orleans began to try to play the "Azar". The rules of the game were simplified, and the game became known as “craps”. “Craps” in the USA is also called “Crapshoting” or “Shooting Craps”.

The rules of the game are as follows. The player rolls two dice and calculates the amount of points scored. He immediately wins if this amount is 7 or 11, and loses if it is 2, 3 or 12. Any other amount is his “point”. If the “point” falls for the first time, the player rolls the dice until he either wins by throwing his “point” or loses, having received a sum of points equal to 7.

3. The game “2 dice”

Throw two dice (Figure a, b).

The white dice shows the number of winning points, black - the number of losing points. For example: B 2 (win 2 points) (figure c), P 4 (lose 4 points) (figure d). Fill in table 1. Summarize the game.

4. The game “4 dice”

Option 1. There are four dice in the box: two white and two black. Take two dice at random and roll. The white dice shows the number of winning points, black - the number of losers. Fill in table 2. Summarize the game.

5. The game “What is the amount?”

The game can be played outside. In the courtyard of the school, draw a large rectangle, 14 × 11 cells. Between 14 children we distribute 14 pieces of cardboard, numbered from 1 to 14. Children put their chips on the start line on the cell with the corresponding number. If you draw large enough cells, you can arrange in them not the chips, but the children themselves. Throw two large dice, red and blue. After each tossing of bones, a child whose number is equal to the sum of the points on the dropped edges moves one square to the finish line. The one who first reaches the finish line wins.

Here is the situation after a few throws.

Children play this game with great excitement. Very soon, they realize that some of them are in more favorable conditions than others, and that participants who received numbers 1, 13, 14 have no chance to move forward. You can discuss the question of reasons: it turns out that having two bones, it is impossible to get a total of 1 or a number greater than 12. Then the children decide that in the next batch these numbers need to be discarded.

Suppose that the game ends in victory of number 10. In the next installment, children, as a rule, want to get this number. Do they have a reason to make that choice? After reflection, some choose 6, 7, 8, or 9, but no one wants to take 2, 3, 4, 11, or 12. The next step confirms their choice. We redistribute the children into groups of three, each group will give red and blue bones and table 3.

Children are given tablets numbered from 2 to 12. Each chooses 5 tablets. Two dice are thrown, and those whose number matches the sum of the dots on the faces of the dice put a plate with this number on the corresponding box. The winner is the first to put up his five tablets.

During this game, children will have the opportunity to confirm what they ascertained at the previous stage: the sum 7 falls out much more often than the others.

Here is a variant of this game: each child chooses a number and after each throw those children who choose the number closest to the amount received are awarded a chip. If there are several such children, then they all get a chip.

So, for example, if the children chose 6, 7, and 9, respectively, which of them is more likely to win?

With two bones there are:

  • one way to get 2 or 12,
  • two ways to get 3 or 11,
  • three ways to get 4 or 10,
  • four ways to get 5 or 9,
  • five ways to get 6 or 8,
  • six ways to get 7.

The first wins if the amount is 2, 3, 4, 5, or 6, the second if the amount is 7 or 8, and the third if the sum is 8, 9, 10, 11, or 12. Thus, the probability of winning for each child is equal respectively 15/36, 11/36, 15/36.

6. Game “Roll over the dice”

To play, you need one dice. The first player calls any number from 1 to 6, and the second rolls the dice. Then they take turns to flip the bone in any direction, but no more than a quarter of a full turn at a time. The number of points named by the first player is supplemented by the number of points that have fallen on the top face after throwing the dice and each turn. The winner is the player who manages to reach the sum of 25 points at the next turn or force the opponent to exceed 25 points at the next turn.

For example, the player calls 6, and player B, having thrown a bone, gets 3 points, after which the amount becomes equal to 9. Then A turns the bone up the face with 1 point, the amount becomes 10 points, player B turns the bone up with a face with 3 points ( amount is 13 points). Player A rotates the bone face up with 6 points (the total is 19). Player B rotates the dice with 3 points (the sum is 22). Player A rotates the bone face up with 1 point (total points 23). Finally, player B flips the bone upside down with 2 points, reaches the sum of 25 points and wins.

7. The Three Dice Game

Players take turns throwing three dice at a time. After each throw, they remove the bone on which the largest number fell. If this number fell on several bones, then only one bone is removed. After each throw, the sum of the numbers dropped on the other two bones is recorded. The winner is the one with the largest amount after 10 shots (you can agree on the number of shots in advance).

8. The game "Pirate Bones"

In many ancient maritime games, numbers and score play an important role. Legends say that pirates, while resting, had fun playing dice, in particular poker. The main goal is to fill out all the points in the game table 4 and eventually get as many points as possible. The table consists of 3 parts and 15 points (rows). To fill them, you need to make 15 moves. Each turn consists of three attempts.

To record points at any point in the table, it is necessary in three attempts to throw a combination of three bones with equal values ​​of the faces and two bones with other equal values ​​of the faces. Rows of the table can be filled in any order. Each table item is played once.

Rules for filling in the table:

    Poker is played with five dice. Players take turns. When it comes to you, shake the bones in the palms (or in a glass) and throw. This is the first attempt. Depending on which points fell on the bones, decide which item in the table is beneficial to fill. Set the bones with the values ​​that suit you aside, throw the rest (2nd attempt). From the thrown bones, leave the necessary ones again, and throw the rest again (3rd attempt). Keep in mind that during attempts you can throw any bones, including those that were previously set aside. Record the result obtained after three attempts in the table.

Of course, you can limit yourself to one or two attempts. If you are comfortable with bone values.

You also have the right to fill out any other line of the table instead of the one previously announced, if as a result of three attempts you understand that it is more profitable for you.

  • If you are so unlucky that after three attempts you will not be able to fill out any of the items, then you will have to delete any item from the second or third part of the table and no longer play it.
  • Now we’ll deal in more detail with each part of the table. Look carefully at the first part. To play any of the points in it, you need to throw three dice with the same values ​​of the faces in a turn. The number of points that fell on each of the bones must correspond to the number indicated in paragraph.

    The first part of the table must be completed. It is impossible to delete points from it. You can’t earn points here, but the punishment can be severe: if in three attempts instead of three dice with the necessary edges you threw only two, you will have to write a “–10” penalty in this paragraph of the table, if only one necessary bone has fallen, write “- 20 ”, but if you didn’t succeed in throwing any necessary dice per turn, you“ earned ”a penalty of“ –30 ”point.

    If exactly three necessary bones have fallen, then in the paragraph that you play, put a “cross” (?), Which means: “point played”. You did not earn points, but you also avoided the penalty.

    If the necessary bones fell one or two more, then write down the sum of all the points that were dropped in the line of the table. True, with five dice drawn with the necessary edges, many players prefer to fill in the “5 r” poker item.

  • Most points you earn by playing points second and third parts tables in which the amount of points scored is recorded.
  • To fill out any point in the second part, you must get a combination of two, three, etc. as a result of the move. bones with any identical face values. The item records their amount. For example, when playing the item “3 p”, the dice with the face “4” fell out. The point is recorded 12 points (4 + 4 + 4). If four such bones have fallen, then only three necessary in this paragraph are taken into account, and the result will still be 12 points. Another example: you play “2 p” (two pairs), you have “2” and “2”, “6” and “6”. Add up the points and write the result in the tables (2 + 2 + 6 + 6 = 16).
  • If when filling out any of the items in the 2nd or 3rd part of the table (except for the “sum” item) you were lucky and the necessary bones fell on the first try, then the result of the move is multiplied by two and recorded in the table.
  • In the event of five equal points (poker), in any case 50 points are added.
  • The sum of points in the “Small Street” paragraph is 15 (1 + 2 + 3 + 4 + 5), and on the first attempt - 30.
  • The sum of points in the “Big Street” is 20 (2 + 3 + 4 + 5 + 6), and on the first attempt - 40.
  • The amount in “full” can be very different. For example: two bones with a face “4” (4? 2 = 8) and three bones with a face “2” (2? 3 = 6) fell out. The sum is written: 8 + 6 = 14. If the result is obtained on the first try, the amount doubles: 14? 2 = 28.
  • In paragraph “C”, the sum of the points that have fallen on all bones (with any values ​​of the faces) is recorded.
  • Many bone combinations go to different points in the table. For example, “4”, “4”, “4” fell on the bones. You have not filled out either the item “3 r” or the item “4” in the first part of the table. Think what is more tender for you: get even with the insidious first part or earn extra points. Indeed, in this case, you can record 12 points in “3 r”, and this is not so small (and if the points fell on the first try, the amount will double).

    When the table is completely filled by all players, everyone adds up his points and subtracts the amount of fines from them. The one who scored the most points wins.

    9. The Thousand Game

    They are played with five dice. The goal of each player is clear from the name - to get 1000 points first. But this is not so simple, because points are calculated that fell only on the set edges of the bones:

    • face “1” - 10 points,
    • face “5” - 5 points,
    • three bones with equal faces that fell simultaneously - dozens of points. For example, “2”, “2”, “2” - 20 points, “5”, “5”, “5” - 50 points, etc., but “1”, “1”, “1” - it's 30 points
    • four bones with equal faces that fell at the same time - hundreds of points. For example, “6”, “6”, “6”, “6” - 600 points, etc.,
    • all five bones that fell simultaneously with equal face values ​​(any) mean “thousand”. Throwing them lucky immediately becomes the winner.

    Rules of the game:

    1. Players take turns. You can make no more than three throws in one move.
    2. After the first throw, set aside the bones with set-off faces, and transfer the rest. Of the thrown over, again set off the test bones, the rest will be thrown a third time.
    3. If the scoring faces fell on all the bones thrown, then their sum is remembered, and all the bones are thrown in the next attempt.
    4. If you roll the dice and no score was dropped on any of them, you should know that fortune has turned away from you - the points scored as a result of this entire move burn out. Therefore, having gained a certain amount of points, you can stop and complete your turn after any of the attempts. Do it on time!
    5. The results of all throws (but not more than three) are added up and recorded as the result of a move.
    6. To enter the game and make the first record of points, you need to score 60 points or more in one move.
    7. If you have already entered the game, then the number of points scored by you in one move can be any (see paragraph 1.4.).
    8. During the game, you, like any of your rivals, can get into the “barrel” three times, that is, by the points you earn, get into a certain period: the first “barrel” - from 300 to 400 points, the second “barrel” - from 600 to 700 points, the third “small barrel" - from 900 to 960 points.
    9. The player who gets into the “barrel” gets the right to three consecutive moves (three throws each). During this time, he must score so many points to go beyond the “barrels”.
    10. When you try to get out of the “barrel”, the rule of “burning” the glasses does not apply.

    For example: the result of the first throw is 15 points, the result of the second throw is 0 points, the result of the third throw is 10 points.

    Then the second and third moves are made. The results of the moves add up.

    1. If in three moves you have not gone beyond 400, 700 or 960 points, you have only 100 points left - the rest burn out.
    2. An example of exiting the “barrel”. There were 260 points. The best option is if the player as a result of the next move scores 35 points (260 + 35 = 295) and approaches the “barrel” threshold as close as possible. In this case, the right of move passes to the opponent, and the player, having waited his turn, must score 105 points in three consecutive moves (295 + 105 = 400). If, having 260 points, the player scored 40 points (or more) as a result of the move, he continues to walk because he has already entered the “barrel”, and in order to leave it, the player only has two moves (three throw each), because the first will be considered the one as a result of which the player entered the “barrel”.
    3. If you scored the necessary points and scrambled out of the “barrel” in less than three moves, then record the points scored, and pass the dice to the next player.
    4. The game is over when one of the players scores 1000 points (without busting). If a player scores more points per turn than he lacks up to 1000, then the result of the move is not taken into account.

  • Afanasyev V.V., Suvorova M.A. Schoolchildren about probability in games. Introduction to probability theory for students in grades 8-11. - Yaroslavl: Academy of Development, 2006. - 192 p.
  • Bizam D., Herceg I. Game and logic. 85 logical tasks / Per. with weng. Yu.A. Danilova. - M.: Mir, 1975 .-- 358 p.
  • Burau I.Ya. Riddles of the world of numbers. - Donetsk: Stalker, 1997 .-- 448 p.
  • Gardner M. Mathematical leisure: Per. from English / ed. Ya.A. Smorodinsky. - M .: Mir, 1972.- 496 p.
  • Gardner M. Mathematical short stories: Per. from English / ed. Ya.A. Smorodinsky. - M .: Mir, 1974.- 456 p.
  • Gleman M., Varga T. Probability in games and entertainment: elements of probability theory in the course of media. schools. Teacher Manual / Per. with fr. A.K. Zvonkina. - M.: Education, 1979. - 176 p.
  • Grinchenko I.S. A game in theory, training, education and correctional work: a teaching aid. - M .: TsGL, 2002 .-- 80 s.
  • Minskin E.M. Pioneer game library. - M .: Young Guard, 1987 .-- 174 p.
  • Pin
    Send
    Share
    Send
    Send